Digital Environmental Design
Facilitator-led immersive flythroughs were an experiential strategy to enhance the immersion and education of tarmac safety for Air NZ staff. I created and developed in Unreal Engine 5, detailed animations/simulations of potential hazards. The idea removed the barrier of imagining oneself in complex scenarios assisting in the training. Although it did not go ahead, this is a great demonstration of hyper-realism achievable using Unreal Engine in a short time period.
In collaboration with Uno Loco, Hula, and Air NZ.